Course : etwinning project 2024-25 Around the world in 8 months
Course code : 9350268256
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Units
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PROJECT CALENDAR
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Our schools on the map of Europe
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OCTOBER TASKS
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wheel of names
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Surveys for students
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Students introduce themselves
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Logo contest
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E-SAFETY
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CALENDAR FOR NOVEMBER
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THE EXPLORER AND THE CITIES
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DECEMBER-MARCH TASKS
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THE ADVENTURE BEGINS: 2nd common task
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Six iconic cities
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The collaborative London song
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Reporters(London) + Journalists(Sydney)-Tokyo(writers)
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Game creators for Cairo, Tokyo, Sydney & Rio
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Magical notes
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APRIL-MAY TASKS, 3rd common task A TRAVEL GAME
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MATERIALS
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Online meetings
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DISSEMINATION
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Our project outcomes
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The story of Luna- Amelia
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PROJECT SUMMARY
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AIMS & ACHIEVED RESULTS
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STUDENTS' CERTIFICATES OF PARTICIPATION
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PROJECT CALENDAR
PROJECT CALENDAR
September
Teachers introduce themselves
They organize the project together
They prepare an e-safety quiz
They prepare a map of Europa to tag schools
October
Students are invited to participate to the project
They play the e-safety quiz
They tag their school on the European map
They introduce themselves
Logo contest
November
Creation of the character for the story: each school describes its own character, an explorer, and illustrates the character of another school. Students vote and choose one.
Students choose 5 cities on different continents.
December-April
The clock on Big Ben in London has stopped: time is still, and London has turned into a ghost city because its clock is entangled in a spell.
Only a magical melody can solve the problem.
A brave explorer has a mission: to find the magical sequence of musical notes that will allow the clock to start again and life in London to continue. He must travel around the globe to find the correct notes.
Students work in international groups. They take on roles such as writers, illustrators, researchers, game creators, designers, engineers, reporters, musicians and journalists. Each school has a different role in each chapter.
Painters: They prepare the cover for the chapter.
Writers: They write the chapter set in the city.
One school writes a short description of the town (it is not a tourist guide, so the description must be lovely and original) with some hints at natural beauties and historical monuments, but only a few lines.
One school writes the story (actions of the explorer, etc.).
One school writes a sentence about "What did the explorer learn during the adventure in the city?"
Illustrators: They illustrate the content of the chapter.
One school describes, one school creates the picture with AI.
Game creators: They create a game (quiz or other) about the city.
Designers: They design a means of transportation that the explorer will use to leave the city and travel to the next one.
Engineers: They draw or construct the means of transportation according to the instructions provided by the Designers.
Reporters: They fill in a logbook with the main actions of the explorer in that chapter (1 page for the logbook).
Musicians: they have a key role as they write a sequence of 12 musical notes for that city.
Journalists: They write a short article about the explorer's actions in the city (1 page).
The same procedure (writing the chapter, illustrating the adventure, creating the quiz, constructing the means of transportation, and so on) is followed each time until all cities have been featured in the book.
In each city, the explorer learns something, and at the end, he is able to select the correct sequence of notes - among the 5 sequences that students wrote - in order to make Big Ben work again.
Students vote for their favourite sequence of musical notes.
April-May
Game.
Each school presents a single significant element of one of the cities without revealing the name of the city. They create a short video in which, at the end, a list of three cities is proposed. The question asked is, "In which city can you see the described element?"
The videos are assembled to form the final common video.
Only in the last part of the video are the correct answers provided.